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Sound Design

Some examples of my sound design work.

Mortal Kombat Trailer

Sound Design: Chad Mossholder

The Joker (DC Universe Online)

This cutscene from DC Universe Online features the sound design without the music or Voice Over. This illustrates how selective sound design is used to allow the music and VO to fit into the sonic space as well as to enhance the drama of the storytelling.

 

Sound Design: Chad Mossholder

Planet Side 2 (UI Sounds 1)

Sometimes sound design must be subtle, especially when working with User Interface sounds that may be heard quite frequently. 

 

Sound Design: Chad Mossholder

 

Earth FX "Squish" (DC Universe Online)

Sound Design: Chad Mossholder

Quantum FX Powerup (DC Universe Online)

​Creating persistent sound FX is always a challenge.  Here I have tried to create a sense of power without the sound becoming annoying as it could loop for quite a while depending on the player Character's level.

 

Sound Design: Chad Mossholder

Silent Hill 4 - Creature

Sound Design: Chad Mossholder

Buff-G (Magic The Gathering)

Sound design for "Spell" particle FX.

 

Sound Design and Music: Chad Mossholder

Death Spirit (Magic The Gathering)

Sound design for "Spell" particle FX.

 

Sound Design and Music: Chad Mossholder

Immobilte Remix-1

An example of pushing sound into new realms utilizing glitch elements alongsode electroacoustic music design.

Sound Design and Music: Chad Mossholder

Mech-Robot

Sound Design: Chad Mossholder

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