Sound Design
Some examples of my sound design work.
Mortal Kombat Trailer
Sound Design: Chad Mossholder
The Joker (DC Universe Online)
This cutscene from DC Universe Online features the sound design without the music or Voice Over. This illustrates how selective sound design is used to allow the music and VO to fit into the sonic space as well as to enhance the drama of the storytelling.
Sound Design: Chad Mossholder
Planet Side 2 (UI Sounds 1)
Sometimes sound design must be subtle, especially when working with User Interface sounds that may be heard quite frequently.
Sound Design: Chad Mossholder
Earth FX "Squish" (DC Universe Online)
Sound Design: Chad Mossholder
Quantum FX Powerup (DC Universe Online)
Creating persistent sound FX is always a challenge. Here I have tried to create a sense of power without the sound becoming annoying as it could loop for quite a while depending on the player Character's level.
Sound Design: Chad Mossholder
Silent Hill 4 - Creature
Sound Design: Chad Mossholder
Buff-G (Magic The Gathering)
Sound design for "Spell" particle FX.
Sound Design and Music: Chad Mossholder
Death Spirit (Magic The Gathering)
Sound design for "Spell" particle FX.
Sound Design and Music: Chad Mossholder
Immobilte Remix-1
An example of pushing sound into new realms utilizing glitch elements alongsode electroacoustic music design.
Sound Design and Music: Chad Mossholder
Mech-Robot
Sound Design: Chad Mossholder